Anime, Conventions, Discussion, Dungeons and Dragons, Pathfinder 2E, Recommendations, Signal Boost, Tabletop Games, Tabletop Tuesday

Tabletop Tuesday: Superfight

Hey all, Sam and David here today.

While we would love to just talk about Pathfinder 2E some more, since we only discussed character creation last week, we want to spread the geeky love and appreciation around. That means not just talking about TTRPGs, but also talking about board games, card games, and dice games. Besides, it would probably be better if we hold off on the Pathfinder chatter until we finish the Beginner Box adventure, and I think we should be able to wrap that up with just one more session. So…maybe we’ll be able to give our overall thoughts on the Beginner Box next Tuesday, but we’ll see what happens.

Anyway, when sitting at the computer and trying to figure out which game to talk about this week, I asked David if he had any preferences, and then I gave him the option of two different games: one of those was a classic childhood board game that David played for the first time recently, and the other was a game we played a few times a year or two ago, and haven’t been able to play much since…and David chose the card game we’ll be discussing today.

Oh, hey, if you’re new here, welcome to Tabletop Tuesday, a series where David and I talk about some aspect of tabletop gaming, whether that is a board game, a dice game, a card game, a tabletop role-playing game, or a useful accessory for a tabletop game. It’s a pretty fun time, and a way for us to incorporate our love of gaming into this blog space, since I didn’t want this to just be a book blog.

So without further ado, let’s go ahead and jump into today’s post.

  • Combine character and attribute cards to make ridiculous fights and argue over who would win
  • 160 character cards like: Zombie, child beauty pageant queen, and George
  • 340 power and weakness cards like: Inside a giant hamster ball, uses the force, and swinging a shark on a chain

SUPERHEROES IN SUPER FIGHTS. Who would win: Abraham Lincoln with laser eyes or a velociraptor armed that can use the force? SUPERFIGHT is a classic party game from Skybound Games where you argue with your friends over RIDICULOUS fights between RIDICULOUS characters armed with RIDICULOUS attributes. It is up to the players to argue and plead their cases about why their fighters would beat the other!

HERO OR VILLAIN? POWER OR WEAKNESS? Use your cards to create ridiculous characters and then argue over who would win in a fight.

LET THE JUDGES DECIDE. Convince everyone else at the table why your character would win. The player at the end of the night who wins the most of these fights is the champion!

This is such a fun party game. It says that it can be played with up to 10 players, but honestly, so long as you’re okay with the rounds taking a long time, you could technically play with more people.

Basically in each bout for the round, two people are going to square off, with every other person at the table being the judges. Each of the two competitors is going to draw three white cards and three black cards. The white cards are characters and the black cards are attributes. After looking them over, each person chooses one character card and one attribute and that is their fighter. The other cards are discarded.

Once both fighters have been selected, the players reveal their fighters. Then, each draws a random black card from the deck and adds that to their fighter.

Here’s where all the other players come into play.

Once the fighters have been revealed, each competitor gets to argue why their fighter would win in a fight. Both sides are allowed to argue back and forth, describing their respective fighters skills and abilities. Then, the rest of the table votes for who the winner would be.

After a winner has been declared (the winner gains one point), they remain as one of the competitors and the next player at the table draws the character and attribute cards, builds their fighter, and another battle goes down.

The game stops when you choose to end it, honestly. The rules of the game don’t give a set end point, such as playing for three rounds, or reaching 5 points, or anything like that. So, just have fun arguing about fake battle scenarios with your friends.

We enjoy this game, because it can get quite ridiculous. David and I have actually played this with just the two of us, but since there’s nobody else to act as judge and jury, we sort of have to objectively decide who put up the better argument for their fighter. It’s still fun to play it as a two-player game, but it is meant to be played as a group/party game.

Oh, and there’s a number of expansions, which can add all sorts of options…such as a fantasy deck that adds magic and items expected for the genre, or an anime deck, which as assumed has some of the ridiculous character abilities and weapons from stereotypical anime. Honestly, it’s an all around fun time.

But, this is also not a game to play if you’re someone who can’t stand losing an argument or who will get worked up if someone is able to counter any sort of ability argument you might make. Just remember that it is a game and it is meant to be fun, and ridiculous.

I’m good at a logical argument and strategy, but David excels at some crazy and utterly creative combinations, so some of our battles have been pretty intense and evenly matched. We should get our gaming group together at some point soon, and play this with a group. It would probably be a pretty awesome time.


Well, that is all from us for today. Thank you so much for stopping by, and we’ll be back soon with more geeky content.

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